Space marine 6th pdf

Chaos Space Marines - Wikipedia

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This article is dedicated to any Templar players who are wondering whether to make the transition or not.

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Not bad, considering that this configuration would have cost us 110 points in the old codex and we would still be 1 Weapon Skill worse.They could also run during their own movement phase from 5th edition onward, making them faster than during the edition the codex was initially written for (average movement of 13” per turn in 5th).

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My conclusion was that the chappy was the better choice in smaller point games, when all the infantry I controlled were only 2-3 squads, while in larger games the Marshal’s boost was far more valuable. The Captain costs 10 points more than the Marshal used to, and comes with 1 , a bolt pistol, a chainsword, frag grenades, krak grenades and an Iron Halo.

Space marine 6th pdf:

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